How to Install Mods & Skins (S1.5 Update)
If a mod is updated to work with the latest patch, simply put the .pak file into \MarvelGame\Marvel\Content\Paks\~mods folder.
If the mod doesn’t work, then you have to convert it.
How to Convert Mod to Work with S1.5 Update
- Scroll down and download Repak Cli.
- Unzip it anywhere.
- Move the mod’s .pak file into the repak folder.
- Drag the .pak file onto repakMod.bat to generate a fixed .pak file.
- Place the new .pak file into your Paks folder (or inside the ~mods folder within Paks for better organization).
- Ensure that _9999999 precedes _P in the filename. For example, zMyCoolMod_P must be zMyCoolMod_9999999_P. This step ensures that the game prioritizes mod files correctly and applies asset replacements properly.
Notes:
- Use fixLastPatchMods.bat to repack mod files for mods compatible with the Season 1 patch or mods created (updated) after February 10, 2024.
- For older, not updated mods from Season 0, use repakMod.bat instead.
- For modders: repakMod.bat can also pack folders into .pak files. A separate .bat script is available for unpacking .pak files into folders when needed.
How to Replace Materials with Custom Ones Without Crashes
Open your DefaultEngine.ini in your UE projects folder under Config>DefaultEngine.ini and add those lines to the very bottom:
[Core.System] CanUseUnversionedPropertySerialization=False
This will prevent your mod from crashes if it using custom materials (including meshes).
How to Install Mods & Skins (after patch 20250207)
The following information is slightly outdated.
February 11 Update: MESH MODS (models, characters, tweaks, etc.) are BACK! Here’s how to install mods and skins:
- First, download repak for your platform (link at the bottom of the page) and extract it somewhere for easy access. Currently, Windows and Linux are supported.
- Move the modded .pak file inside the repak folder, now drag the mod .pak into repakMod.bat and you’ll get a .pak file that’s now fixed. Take it and drop it in your Paks folder. (or ~mods folder inside your Paks folder for the sake of organization)
- Make sure that _9999999 precedes the _P suffix. So zDopeAssMod_P would become zDopeAssMod_9999999_P.
- This is required in order for the game to prioritize mod files and replace the assets properly.
The fix for custom models is applied on repacking, so no further tweaking is needed. Enjoy!
Info for modders: repakMod.bat can also be used to pack folders into .pak files! There’s also a .bat script for unpacking .pak files into folders too if you need it.Mod method authors:
- Repak creators: paraphen, natimerry and truman
- Making mesh mods working again: Otter, rkss and Bear
January 23 Update: Mods for Marvel Rivals are back! Currently only audio, textures, and recolor mods are working, mesh mods DO NOT work (fix might be coming soon!).
If the mod is designed with the latest game update in mind, simply put the .pak file in \MarvelGame\Marvel\Content\Paks\~mods. Create ~mods folder if it doesn’t exist.
SEASON 1 20250122 UPDATE Mods Installation
The following information is outdated and is kept for informational purposes only.
Use the following installation method if placing mod’s pack file into ~mods didn’t work:
- Grab repak-RivalsVersion.zip from the attachments (scroll to the bottom of the page to download), extract it somewhere and make a folder in there with the name of your mod with the suffix _P.
- With the files of your mod unpacked, drag the first Marvel folder inside your mod folder on repak.
- You can unpack any .pak file with unrepak.bat. Simply drag ‘n drop the .pak file into it.
- Make sure the folder structure is as follows modname_P/Marvel/Content/Marvel/<mod content>.
- Go back to the main repak folder, and drag ‘n drop the mod folder into repakFolder.bat.
- Once that’s done, drop the .pak file repak created inside your Paks folder.
- Play Marvel Rivals with mods installed!
How to override the files in Patch_ -Windows_[version]_P.pak?
Delete _P at the end of this file.
The method is created by natimerry, paraphen, and with a help of repak by trumak.
How to Unpack *.pak files
This method is outdated and listed here for informational purposes only.
To install any mod for Marvel Rivals Season 1 you need to unpack the game’s files that are replaced by your mod. This is how it’s done:
- Download FMODEL from the official website (link).
- Delete the mods folder or any modded pak-file you have (skip this step if you have never installed mods before).
- Open the game folder and go to Marvel\Content\Paks. If you don’t know where it is:
- Start Steam
- Go to Library
- Right-click on Marvel Rivals
- Select Manage
- Choose Browse local files
- Open FModel, and fill in the following fields:
- Detected Game: MarvelRivals
- UE Versions: GAME_MarvelRivals
- Directory: Copy-paste the Marvel Rivals game directory
- Then click on the up and down arrows below ADD UNDETECTED GAME and fill in the fields:
- Name: MarvelRivals
- Directory: Copy-paste the Marvel Rivals game directory
- It should look like that:
- Next, you’ll be presented with a list of pak-files used by the game:
- Click on Directory > AES and paste the following key: 0x0C263D8C22DCB085894899C3A3796383E9BF9DE0CBFB08C9BF2DEF2E84F29D74. Click OK.
- With all paks unlocked you can extract them. For example, if you want to replace any in-game model or skin you need to extract the pakchunkCharacter-Windows.pak file. For UI Mods you work with pakchunkUI-Windows.pak, etc. Don’t forget to make a backup of the file you’re working with.
- IMPORTANT!Before you do any extraction, go to Settings and check Output Directory. This is where all pak-files will be extracted. You can set any directory you want, for example, D:\MarvelRivalsPaks.
- Double-click on the pak-file you need to mod and press Export Folder’s Packages Raw Data to extract all the files from the Marvel folder. The file will be extracted to the output directory, in out case that’s D:\MarvelRivalsPaks\Exports (the folder Exports is created automatically).
- You need to copy the folder Marvel and paste it to MarvelRivals\MarvelGame\Marvel\Content.
- Now delete or move pakchunkCharacter-Windows.pak.
- Open Marvel Rivals and if everything is working correctly, continue.
How to Install a Mod (Season 1)
This method is outdated and listed here for informational purposes only.
Now you can proceed to install mods for the Marvel Rivals.
- Download a mod from rivalsmods.com, and unzip it somewhere. Let it be D:\MarvelRivalsMods. In most cases, it would be just *.pak-file.
- If the mod is not a *.pak-file but a folder (usually it has ‘loose files‘ in its name), you just need to copy the archive’s content to:
- MarvelRivals\MarvelGame\Marvel\Content folder if the unzipped mod’s folder is called Marvel and replace the files if prompted.
- If the folder uses numbers as the name instead of Marvel, you need to find the folder that has the same name and copy the modded one (agree to replace the files) to that location. Usually, folders using numbers as their names stored in MarvelRivals\MarvelGame\Marvel\Content\Marvel.
- That’s it, the mod installation is finished now and you can enjoy the modded Marvel Rivals! (loose files method doesn’t work after January 22 patch!).
- If the mod is not a *.pak-file but a folder (usually it has ‘loose files‘ in its name), you just need to copy the archive’s content to:
- Go to Directory > Selector, and on the Instruction screen select the MarvelRivalsMods folder. Detected Game will automatically change to MarvelRivalsMods, that’s OK. UE Versions must remain GAME_MarvelRivals, if it got changed, make it to GAME_MarvelRivals.
- After you click OK, the following window will appear:
- Just click OK and after FModel restarts, you will see your downloaded pak-file. Now just perform the same action as you did with the game’s original file: double-click on the file, then right-click on the Marvel folder and select Export Folder’s Packages Raw Data. The mod content will be extracted to the Output Directory (again, you can change it in Settings).
- Copy the extracted folder Marvel to MarvelRivals\MarvelGame\Marvel\Content, agree to replace the files.
- Congratulations! You have just installed the mod! Enjoy it 😉
Note, that some mods (most notably performance ones) do not follow these instructions and are installed differently.